![]() The system requirements currently for playable frame rates is: I am not using Sketchup for models so it should come out with lots of good stuff, with built-in native (optimized) collision and lots of LOD's (level's of detail) so that the system load is more balanced. Currently the fully developed areas don't run worse than West coast USA, but not a lot is finished yet, even if I have put hundreds of hours into just modeling roads/bridges/tunnels/buildings etc. Please read the book of a post and follow along on the thread if you wish to participate or give input on what you'd like the city to have. The map is not currently available for download yet outside of being a patreon member. Please see my patreon link in the 1st post on that page if you wish to donate. This is a partially community funded project. It's made to capture the spirit/gameplay flow of the map from GTA SAN ANDREAS, without plagiarizing textures, layout, sound, or any assets at all. I also have a Subway station, train/road tunnels, and flood control canals in my map. This modular road kit (MRK for short), allows you to build a city with functional puzzle pieces of roads, to make either the city of your dreams, or a barf-inducing ROAD ROLLERCOASTER (tm). I am also putting final touches on much of my Modular Urban road/highway kit, for novice/intermediate mappers to use in building city maps of their own. ![]() Los Injurus (by me) and Los Beamos by Insanegaz. Two City maps are in development at this time: ![]()
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